Anime Dice Best Dice Guide — Luck Stats & Costs

Want the anime dice best dice in Roblox? Compare every shop dice by luck multiplier, cost, and rebirth payoff, plus the fastest ways to farm cash.

Why the Best Dice in Anime Dice Matters More Than Anything Else

If you're grinding Roblox's Anime Dice, you already know the truth: your units are only as good as the dice you roll them with. Finding the anime dice best dice is the single highest-impact upgrade you can make, because luck multiplies everything downstream — your pull odds, your income, and your tower clears.

This guide breaks down how dice upgrades actually work, how to sequence them without wasting cash, and which stat priorities separate fast progress from a stalled account. Everything here is drawn from player experience and community reports from players who've pushed deep into the late game.

For more, see beginner guide and complete codes list.

How Dice Work in Anime Dice

Dice in Anime Dice aren't characters — they're your roll modifiers. Every time you roll, the game checks your total luck stat against each unit's rarity odds. Buy a better dice from the shop, and every future roll gets a bigger multiplier.

The core loop looks like this:

  1. Roll units using your current dice
  2. Equip your best units to generate cash
  3. Spend cash on better dice, luck upgrades, and rebirths
  4. Rebirth to reset cash but keep permanent bonuses
  5. Repeat with higher luck and rarer units

Community reports consistently show that players who prioritize dice upgrades over unit upgrades progress two to three times faster in the early game. The reason is simple: a rare unit without luck behind it is a one-time lucky break, while a strong dice keeps producing rare units indefinitely.

The Luck Multiplier Explained

Each dice in the shop lists a luck multiplier — things like 5x, 42x, 750x, and eventually multipliers in the thousands. This number scales your odds on every single roll. A 750x luck dice doesn't guarantee rare units, but it dramatically shifts the probability curve in your favor.

Players commonly report that buying the next dice tier the moment it becomes affordable is almost always correct. Sitting on cash to "save up" rarely pays off, because the income you gain from better pulls compounds faster than your savings grow.

Full Dice Progression Table (Shop Order)

Here's the general progression players follow through the shop. Exact prices scale with your rebirth count and account progress, so treat the costs as approximate milestones rather than fixed numbers.

Dice TierApprox. CostLuck MultiplierWhen to Buy
Starter DiceFree1xDefault
Basic Luck Dice~100K cash5xImmediately
Mid Dice~500K cash42xAfter first rebirth
Strong Dice~1.5B cash750xAfter 2–3 rebirths
High-Tier Dice~300B+ cash12,500xMid game
Late DiceTrillions+100K+Late game
Final DiceSextillions+Max tierEndgame

Prices in the table reflect player-reported figures from guide videos and community discussions. Your exact numbers will vary based on how many rebirths you've completed.

Why You Should Never Skip a Dice Tier

Skipping tiers sounds efficient, but it backfires. Each dice tier roughly doubles or triples your effective luck, and that luck feeds directly into the units that fund your next purchase. Players who try to jump two tiers at once usually stall out waiting for cash that a mid-tier dice would have generated in a fraction of the time.

Stat Priorities: What to Upgrade First

Your skill tree and upgrade purchases matter as much as the dice themselves. Here's the priority order that experienced players recommend.

PriorityStatWhy
1Money / IncomeFunds everything else
2LuckImproves all future rolls
3Roll SpeedMore rolls per minute = more chances
4DamageOnly needed for tower pushing
5HealthOnly needed for tower pushing
6Unit StorageNearly useless — skip it

The Unit Storage Trap

This is the most common beginner mistake. Players sink cash into unit storage upgrades because "more space sounds good," but storage doesn't generate value. Instead, set up auto-sell in the shop menu and sell anything below a threshold you set manually.

Start with auto-sell at around 1 in 200 rarity, then raise it as you progress. By mid game, many players push auto-sell up to 10 billion or higher, keeping only genuinely rare pulls. The cash from auto-selling low-tier units also feeds your income upgrades, which creates a compounding loop.

Money vs. Luck: Which Comes First?

Early game, money wins. You need cash flow to afford the next dice and the next luck upgrade. Once your income is stable — typically after your second or third rebirth — shift the balance toward luck. That's when the rare pulls start paying for themselves.

Rebirth Strategy and Dice Synergy

Rebirthing resets your cash but grants permanent bonuses, and it's the main gate on how far your dice can carry you.

Rebirth StageCash CostWhat It Unlocks
1st Rebirth~500MLuck bonus, better shop access
2nd Rebirth~50BHigher dice tiers
3rd Rebirth~100 SPMid-tier luck scaling
Late RebirthsTrillions+Endgame dice and towers

Community reports note that the jump between late-game dice tiers is brutal — one player described grinding roughly 24 hours just to close the gap between the second-to-last and final dice. Plan your rebirths around dice purchases, not the other way around.

Fusing Units to Bridge Gaps

When you're stuck between dice tiers, fusing three high-rarity units can produce something rarer than any of the three. Players report fusing three units in the quadrillion rarity range and landing a single unit over 1 quintillion rarity. It's a gamble, but it's often the fastest way to break through a wall.

Grades and Traits: The Multipliers That Stack With Dice

Dice control your odds. Grades and traits control your output. Both matter, and they multiply together.

SystemCurrencyBest OutcomeNotes
GradesGems50x incomeReroll for high tiers
TraitsTrait RerollsTranscendent-tierRarest resource in the game
PotionsItemsTemporary luck/incomeStack before big roll sessions

Traits are the hardest resource to farm — players report spending 10,000+ rerolls without landing a top-tier trait. Don't burn trait rerolls early. Save them for your single best unit once you've secured a genuinely rare pull.

Where to Get Gems and Trait Rerolls

  • Towers — the primary source for both, plus potions
  • Codes — one-time rewards including Lucky Spins and rerolls
  • Daily rewards — small but consistent
  • Group rewards — joining the official group grants a starter bundle

For a full breakdown of current redeemable codes and rewards, see the GamesRadar Anime Dice codes guide, which tracks active codes as of October 2026.

Common Dice Mistakes to Avoid

  • Upgrading units before dice. A rare unit on a weak dice stops being useful fast.
  • Ignoring auto-sell. A full inventory blocks new rolls and wastes time.
  • Hoarding Lucky Spins. Community advice suggests saving them until your luck stat is high, since spin rewards scale with your dice.
  • Neglecting the tower. Towers are your main source of gems and rerolls — leaving them idle costs you upgrades.
  • Buying storage. It's the least valuable upgrade in the game.

Quick Reference: Best Dice Priority Checklist

StepActionTiming
1Enable auto-roll and auto-sellImmediately
2Buy every affordable dice tierAs soon as possible
3Max money and luck upgradesContinuous
4Rebirth when the cost is reachableEvery 1–2 hours early on
5Run towers on auto in the backgroundAlways
6Spend traits only on your best unitLate game

Final Thoughts on Picking the Best Dice

There's no single "best" dice in Anime Dice — there's only the next dice you can afford. The players who climb fastest treat dice as a conveyor belt: buy, roll, upgrade, rebirth, repeat. Luck multipliers compound, and every tier you unlock makes the next one cheaper in real time.

If you take one thing from this guide, make it this: dice first, units second, traits last. That order alone will put you ahead of most players in your server.