Anime Dice All Dice List: Every Dice & Luck Stats

Complete Anime Dice all dice list for Roblox, with luck multipliers, prices, rebirth costs, and tips to reach the Radiant final dice fast.

If you're grinding rolls in Anime Dice on Roblox, the dice you equip decide everything — your luck multiplier, your roll speed, and how fast you climb toward the endgame. This guide breaks down the full Anime Dice all dice list, from the starter dice all the way to the Radiant, the "heavenly final dice" of the game. Whether you're a new player wondering why your rolls feel weak or a veteran saving up for the last upgrade in the dice shop, this list shows you exactly what each purchase buys you and when it's worth the money.

How Dice Work in Anime Dice

For more, see beginner guide and complete codes list.

Dice in Anime Dice are not the units you place on your plot — they're the tools you use to roll those units. Each dice you buy from the dice shop in the center of the map carries a luck multiplier that scales the rarity of what you can pull. Upgrade your dice, and your odds of landing a 1 in 4 quadrillion Saitama improve dramatically.

The core loop works like this:

  • Roll units with your current dice, then place your best ones on your plot to generate cash.
  • Spend that cash on better dice, skill tree upgrades, and rebirths.
  • Rebirth resets your cash but grants permanent luck boosts and unlocks new shop tiers.
  • Repeat until you can afford the Radiant dice.

According to player experience, most of your actual money comes from unit traits and grades rather than raw base income, so a stronger dice that pulls rarer units matters more than squeezing a few extra levels into a mid-tier character.

Luck, Rebirths, and Why Multipliers Matter

Every rebirth you complete raises your base luck. Community reports from players who maxed the game put the final numbers at 61.31 trillion luck after reaching max rebirth, and 110 quadrillion luck once the Radiant dice and luck potions are stacked on top. That's the difference between pulling one-in-a-million units and pulling one-in-a-quadrillion monsters.

Potions stack with dice multipliers too, so popping every luck potion you own before a big rolling session is standard practice among experienced players.

Anime Dice All Dice List (Luck & Price Overview)

The table below covers the dice tiers players encounter while progressing through the dice shop. Prices and luck values reflect community-reported figures from gameplay videos and may shift slightly with updates, so treat exact numbers as a guide rather than gospel.

Dice TierApprox. CostLuck MultiplierNotes
Starter DiceFree1xDefault dice you begin with
Early Upgrade Dice~100K–500K cash~5x–42xFirst meaningful luck jump
Mid-Tier Dice~1.5B cash~750xBig step up for new players
Advanced Dice~300B cash~2x previous tierRoughly doubles your current luck
Late-Game Dice~8.5B–12.5K multiplier tier~12.5K x luckRequires heavy rebirth investment
Near-Final DiceHundreds of billions to trillionsScales into quadrillionsThe last stop before Radiant
Radiant (Final Dice)175 octillion cashEndgame multiplierSold at the very bottom of the dice shop

Early Game Dice (Starter to 42x Luck)

Your first dice purchases are cheap and frequent. Players typically buy a better dice for a few hundred thousand cash, notice a small luck bump, and immediately start auto rolling. At this stage, community players recommend setting your auto-sell threshold low — around 1 in 200 to 1 in 5,000 — so your backpack doesn't clog with junk units while you hunt for something usable.

Early milestones that matter:

  • First 1 in 300 pull (a low-tier unit like Tien)
  • First 1 in 8.5 pull (a Deku, which is a huge early power spike)
  • First 1 in 2 million pull after buying luck upgrades

Mid Game Dice (750x to 12.5K Luck)

Once you're a billionaire in-game, the 1.5 billion cash dice with roughly 750x luck becomes your workhorse. From there, the next major jump lands around the 12.5K luck tier, which players describe as a massive upgrade worth every dollar.

At this stage you should also be:

  • Running towers on auto to farm potions and trait rerolls
  • Claiming quest rewards you probably forgot existed
  • Buying jackpot spins when you can afford them

Late Game Dice (The Jump Before Radiant)

This is where the grind gets real. Community reports describe the jump from the second-to-last dice to the Radiant as "absurd" — one player noted that the next rebirth alone cost 100 SP and took an entire night of farming to accumulate. Expect to lean on fusion, trading, and AFK income to bridge the gap.

Full Dice Shop Progression Table

Here's a condensed progression reference showing what each stage of the dice shop generally demands from you:

StageCash NeededWhat You UnlockRealistic Time Investment
1st dice upgrade~100KBasic luck boostMinutes
2nd–3rd dice~500K–1.5B42x → 750x luckUnder an hour
4th–5th diceBillions12.5K+ luck tierA few hours
Pre-final diceTrillionsQuadrillion-tier pulls1–2 days with AFK
Radiant dice175 octillionMax luck ceilingMultiple days / trading

If you'd rather skip the grind, trading is a legitimate shortcut. Jackpot spins bought with Robux are highly valuable trade currency — players have traded a handful of jackpot spins for full divine gear sets and overpowered units generating over a sextillion per second.

Best Units to Chase With Each Dice Tier

Your dice determines what's possible, but knowing the target units keeps you focused. Based on player experience, here are the rarity benchmarks worth chasing at each stage:

Rarity BenchmarkExample UnitsWhen You'll See Them
1 in 300 – 1 in 8.5Tien, DekuStarter dice
1 in 2M – 1 in 57MItachi, GojoEarly upgraded dice
1 in 20M – 1 in 450Naruto, mid-tier pullsMid-game dice
1 in 4 quadrillionSaitamaLate-game dice
1 in 450–650 quadrillionWeisz, Aizen-tier unitsNear-final dice
1 in 1.1 quintillionFusion resultsRadiant-tier rolling

One important note from community testing: Saitama at 1 in 4 quadrillion can out-earn almost everything below it, making 300 trillion per second at level 45. Don't waste upgrades on units far below your best pull — funnel everything into your top earner.

Tips to Max Out the Dice Shop Fast

Reaching the Radiant dice isn't just about rolling more. These strategies come straight from players who've fully maxed the game:

  1. Rebirth aggressively. Every rebirth adds permanent luck. The final rebirth alone grants a massive luck jump, and potions stack on top of it.
  2. Stack potions before big sessions. Use every income and luck potion at once — they stack, and the multiplier difference is enormous (players report jumps from 4 SP per second to 320 SP per second with potions active).
  3. Trade jackpot spins. They're the most liquid currency in the trading Discord. One spin can buy gems, trait rerolls, or even OP units.
  4. Farm towers on auto. Towers are your main source of trait rerolls, gems, and potions — the resources that actually turn a good unit into a great one.
  5. Set auto-sell wisely. Early on, sell anything below 1 in 5,000. Later, raise it to 10 billion or higher so only genuinely rare units take up backpack space.
  6. Redeem codes. Free Lucky Spins, Trait Rerolls, and Gems add up fast — check our Roblox codes master list on Beebom for the current active codes.

Don't Sleep on Grades and Traits

A unit's rarity is only half the story. Grades (like Z+) and traits (like Monarch or the rare red traits) can multiply a unit's income by 27x or more. Players report spending hours auto-rolling for a Z+ grade on a single unit because the income difference dwarfs everything else. If your new dice pulls a great unit, budget time for grading and trait rerolls before moving on.

How the Radiant Dice Changes Everything

The Radiant dice — sometimes called the heavenly final dice — sits at the very bottom of the dice shop and costs 175 octillion cash. Buying it is the endgame checkpoint. Combined with max rebirth (61.31 trillion luck) and every luck potion stacked, players report hitting 110 quadrillion luck, which is enough to realistically chase the game's rarest pulls.

What changes after Radiant:

  • You stop buying dice entirely — there's nothing left above it
  • Your rolling focus shifts to fusing quintillion-tier units
  • Trait rerolls become your main bottleneck, not cash
  • Trading becomes optional rather than necessary

One caveat from community reports: even at max luck, the best roll in the game — a 1 in four septillion (that's 24 zeros) unit — remains astronomically rare. Treat it as a long-term goal, not a guaranteed endpoint.

Frequently Asked Questions