Anime Dice Best Dice Tier List — Every Trait Ranked
Anime Dice best dice tier list for October 2026: every trait ranked, roll odds, reroll budgets, and which traits are actually worth keeping.
Traits are the single biggest multiplier in Anime Dice. A Samurai roll can triple a unit's income, damage, and health at once, while a Money I roll barely moves the needle. That gap is why every serious player eventually starts hunting the Anime Dice best dice tier — the short list of traits worth spending hundreds of Trait Rerolls on.
This guide ranks every trait in the game as of Update 6 (October 2026), breaks down real roll odds, and tells you exactly when to keep a roll and when to reroll. If you're tired of burning reroll stacks on bad gambles, this is the tier list to bookmark.
For more, see beginner guide and complete codes list.
How Traits Work in Anime Dice
Traits attach to individual units, not your account. Head to the trait station in the hub, pick a unit from your inventory in the trait gacha menu, and press roll. Each attempt costs one Trait Reroll and replaces the unit's current trait — there's no confirmation prompt, so a great trait can vanish in one click.
Trait Rerolls come from several places:
| Reroll Source | How Reliable | Notes |
|---|---|---|
| Codes | High | Easiest batch without grinding |
| Daily Rewards | Medium | Steady trickle |
| Towers | High (late game) | Better once you clear higher floors |
| Quests & Tickets | Medium | Daily and weekly quests |
| Promotional rewards | Varies | Event-dependent |
There's no cap on how many rerolls you can hold, so saving them is almost always smarter than spending them on a temporary unit. Community reports consistently say the same thing: reroll supply rebuilds much slower than your roster does.
Anime Dice Best Dice Tier List: Every Trait Ranked
Here's the full ranking. Multipliers and roll chances are the values shown in the in-game Traits menu, accurate for Update 6 as of October 1, 2026. Because the displayed percentages are rounded, they don't sum to exactly 100%.
| Tier | Trait | Effect | Roll Chance |
|---|---|---|---|
| S+ | Paradox | 57.5x Income, Damage, Health | 0.001% |
| S+ | Eternal | 30x Income, Damage, Health | 0.0025% |
| S | Transcendent | 15x Income, Damage, Health | 0.0063% |
| S | Monarch | 8x Income, Damage, Health | 0.025% |
| S | Shogun | 5x Income, Damage, Health | 0.12% |
| S | Samurai | 3x Income, Damage, Health | 0.5% |
| A | Money III | 2x Income | 1.2% |
| A | Damage III | 2x Damage | 1.2% |
| A | Health III | 2x Health | 1.2% |
| B | Money II | 1.5x Income | 6.3% |
| B | Damage II | 1.5x Damage | 6.3% |
| B | Health II | 1.5x Health | 6.3% |
| C | Money I | 1.2x Income | 25.4% |
| C | Damage I | 1.2x Damage | 25.4% |
| C | Health I | 1.2x Health | 25.4% |
The pattern is simple: all-stat traits (Paradox through Samurai) beat single-stat traits at every level, because they boost economy, tower damage, and survivability simultaneously. You never have to choose.
S+ Tier: Paradox and Eternal
Paradox is the ceiling of the game — 57.5x to all three stats at a 0.001% displayed chance. Eternal sits just behind at 30x across the board with a 0.0025% chance. That works out to roughly one hit per 50,000 attempts on average for Eternal alone.
Treat both like lottery tickets. If one lands, amazing. Do not build a progression plan around either.
S Tier: Transcendent, Monarch, Shogun, Samurai
This is where the tier list actually matters for real players.
- Transcendent — 15x all stats at 0.0063%. Roughly 1 in 16,000 rolls.
- Monarch — 8x all stats at 0.025%. About 1 in 4,000.
- Shogun — 5x all stats at 0.12%. About 1 in 833.
- Samurai — 3x all stats at 0.5%. About 1 in 200.
Samurai is the sweet spot and the practical endgame target for most accounts. It beats every Level III single-stat trait even if you only care about one stat (3x versus 2x), and it improves all three at once. Community consensus is clear: once Samurai lands on a unit you'll keep, rerolling it usually isn't worth the gamble unless your reroll stockpile is enormous.
A Tier: Money III, Damage III, Health III
Level III traits give a flat 2x to one stat at a 1.2% chance — about 1 in 83 rolls. Which one you want depends entirely on the unit's job:
| Trait | Best For | Why |
|---|---|---|
| Money III | Units farming cash on your plot | Doubles income, the stat that compounds into Dice and Rebirth purchases |
| Damage III | Dedicated DPS units in Towers | Doubles damage without wasting stats on economy |
| Health III | Units that die on hard Tower floors | Extra durability to survive deeper runs |
Money III is a genuinely respectable stopping point. Doubling income on a strong unit often beats burning hundreds of extra rerolls chasing a 0.5% Samurai — especially when five other units on your roster still have Money I.
B Tier: Level II Traits
Money II, Damage II, and Health II give 1.5x to a single stat at a 6.3% chance (roughly 1 in 16 rolls). These are fine placeholders for starter units and mid-game tower pushes. They're also what you'll see most often when auto-rolling, so don't feel bad about keeping one temporarily while you build up reroll resources.
C Tier: Level I Traits
Level I traits give 1.2x to one stat at a 25.4% chance — by far the most common results. They're strictly temporary. The moment you have spare rerolls, replace them, starting with your highest-value units.
Anime Dice Trait Odds: How Many Rerolls You Actually Need
Percentages lie to your brain. A 0.5% chance does not mean you're guaranteed a Samurai within 200 rolls — that's just the statistical average. Here's what the math actually looks like using the displayed rates:
| Trait Target | Chance | Avg Rolls per Hit | ~50% Chance By | ~90% Chance By |
|---|---|---|---|---|
| Paradox | 0.001% | 100,000 | 69,315 | 230,258 |
| Eternal | 0.0025% | 50,000 | 34,658 | 115,129 |
| Transcendent | 0.0063% | 16,667 | 11,553 | 38,376 |
| Monarch | 0.025% | 4,000 | 2,773 | 9,210 |
| Shogun | 0.12% | 833 | 578 | 1,918 |
| Samurai | 0.5% | 200 | 139 | 460 |
| Any specific III trait | 1.2% | 83 | 58 | 191 |
| Any specific II trait | 6.3% | 16 | 11 | 36 |
These are probability estimates, not pity thresholds. There's no confirmed reroll count that forces a specific trait, and a 90% chance still isn't a guarantee. Trait Luck bonuses can also shift your real results, so boosted rolls may perform differently from the base numbers above.
The takeaway: even Samurai needs about 139 rolls for a coin-flip shot. Don't underestimate how fast a reroll stack disappears.
Which Units Deserve Your Trait Rerolls
Traits multiply a unit's existing stats, so the same Samurai is worth far more on a powerhouse than on a throwaway pull. Prioritize in this order:
- Best Titanic and Huge units — especially ones with a strong Grade or a valuable mutation. A high Grade already multiplies income, and traits stack on top of it.
- Your Tower carry — if one unit consistently clears floors for you, Damage III, Health III, or any S-tier all-stat trait is a justified investment.
- Permanent roster, strongest to weakest — get solid traits across several important units before chasing perfection on one.
Avoid dumping rerolls into temporary Normal units. Progression replaces them quickly as your Luck and Dice improve, while rerolls take far longer to rebuild. Player experience backs this up: a roster full of Money III and Samurai beats one perfect Shogun roll sitting next to five Money I units.
One more warning — decide your stopping point before you start rolling. It's very easy to turn a good trait into a worse one while chasing tiny odds.
Best Dice and Upgrades to Pair With Good Traits
Traits aren't the only multiplier in the game. Your Dice tier and the permanent upgrade shop both feed into the same results, and stacking them is how top players hit absurd income numbers.
From the dice shop, luck multipliers scale up through the normal tiers — 2x, 5x, 10x, and beyond. Upgrade your dice gradually alongside the upgrade menu rather than saving for one giant purchase.
In the upgrades menu, these stack multiplicatively:
| Upgrade | Effect | Priority |
|---|---|---|
| Luck | Multiple stacking X multipliers | Highest |
| Roll Speed I–III | Faster rolls per minute | High |
| Unit Storage | More inventory slots | High |
| Sell Bonus | Up to +150% sell value | Medium |
| Money | Up to +100% income | Medium |
| Fortune | Additional luck stacking | High |
| Tower Damage / Health | Better tower clears | Situational |
| Walk Speed | Faster hub movement | Low |
Two habits worth building: run auto-roll and auto-towers at the same time (pick a tower you can clear reliably, then hide the window), and level up your units directly — unit levels raise money output independently of traits. A level 53 unit can out-earn a rarer level 1 unit by a wide margin.
For a broader look at the game's systems, the official Anime Dice page on Roblox is the authoritative source for updates and patch notes.
Keep or Reroll? A Quick Decision Guide
| Current Trait | Action |
|---|---|
| Paradox, Eternal, Transcendent | Never reroll. Ever. |
| Monarch, Shogun | Keep on any unit you'll use long-term |
| Samurai | Keep — practical endgame trait |
| Money III on a farming unit | Keep unless you're reroll-rich |
| Damage III / Health III on a tower unit | Keep |
| Level II traits | Keep temporarily, replace when rerolls allow |
| Level I traits | Reroll as soon as you have spare rerolls |
The safest strategy is to lock in useful III-level traits or Samurai across your permanent roster first, then gamble for the ultra-rare rolls later. Chasing Eternal just because it's technically the best trait is how players end up with an empty reroll stash and a worse team.
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