Anime Dice Rarity Tier List: Best Traits Ranked
Our Anime Dice rarity tier list ranks every trait from Transcendent to Money I, with roll chances, reroll costs, and grade stacking math for Roblox players.
If you're grinding Roblox's Anime Dice and wondering which traits are actually worth your rerolls, this anime dice rarity tier list breaks down all 13 traits by multiplier, roll chance, and real in-game value. Traits are the single biggest swing factor on your account — a lucky roll can triple your income and combat stats at once, while a bad one leaves your best unit earning 1.2x. Below you'll find every trait ranked, exact roll odds, reroll budgets, and the grade-stacking math that decides whether you should chase traits or grades first.
What Traits Do in Anime Dice
Helpful resources: beginner guide, comprehensive guide, and complete codes list.
Traits sit on top of a unit's base stats and multiply one or all three core stats: Income, Damage, and Health. You roll them at the Traits station in the hub, right beside the Grades and Quests stations. Pick a unit from your inventory, hit the blue Roll button, and the result instantly overwrites whatever trait was there before.
That overwrite rule matters. A unit holds exactly one trait at a time — no stacking, no undo. If you reroll a decent trait hoping for something better, the old one is gone permanently. Community reports consistently show that players waste their first hundred rerolls by rolling on units they'll replace within a day.
Trait Rerolls come from five sources, and there's no cap on how many you can hold:
- Active codes — redeem through the Shop menu's Codes tab
- Tower challenges — Easy, Medium, and Hard runs pay rerolls and repeat endlessly
- Daily Rewards — small but free, and it compounds across a week
- Quest Shop — daily and weekly tokens buy rerolls, Lucky Spins, and luck potions
- Robux purchases — for players skipping the grind
Since rerolls are finite and traits are permanent once confirmed, the smart play is hoarding. Bank them, then spend the whole stack on one high-rarity keeper in a single sitting.
Anime Dice Rarity Tier List: All 13 Traits Ranked
This list reflects Update 4 as of September 2026. Every multiplier and percentage below comes from the in-game Traits menu display — the developer has never published a separate odds table, so the menu is the only authority.
| Tier | Trait | Effect | Roll Chance | Verdict |
|---|---|---|---|---|
| S | Transcendent | 15x Income, Damage, Health | 0.006% | Stop rolling immediately |
| S | Monarch | 8x Income, Damage, Health | 0.025% | Stop rolling |
| S | Shogun | 5x Income, Damage, Health | 0.12% | Stop rolling |
| S | Samurai | 3x Income, Damage, Health | 0.5% | Treat as your stopping point |
| A | Money III | 2x Income | 1.2% | Keep on plot units |
| A | Damage III | 2x Damage | 1.2% | Keep on Tower units |
| A | Health III | 2x Health | 1.2% | Keep on Tower frontline |
| B | Money II | 1.5x Income | 6.3% | Reroll on keepers |
| B | Damage II | 1.5x Damage | 6.3% | Reroll on keepers |
| B | Health II | 1.5x Health | 6.3% | Reroll on keepers |
| C | Money I | 1.2x Income | 25.4% | Reroll on keepers, leave on filler |
| C | Damage I | 1.2x Damage | 25.4% | Reroll on keepers, leave on filler |
| C | Health I | 1.2x Health | 25.4% | Reroll on keepers, leave on filler |
A quick note on the numbers: the 13 displayed chances add up to roughly 99.35%, which means the menu rounds and the smallest percentages are approximations rather than exact rates. Also, some community rankings mention an "Eternal" trait at the top of the pool. The Traits menu shows 13 entries and Eternal isn't one of them — treat it as a mislabel until it appears on a unit card in-game.
How These Placements Were Decided
Three weighted factors drive the rankings. Roll chance is deliberately excluded, because a trait doesn't get weaker just because it's hard to obtain — odds are handled separately in the reroll budget section.
| Factor | Weight | What It Measures |
|---|---|---|
| Multiplier size | 60% | How large the stat boost is at face value |
| Stat breadth | 30% | Whether it moves one stat or all three |
| Stage consistency | 10% | Whether it still matters late, on plot and in Towers |
Stat breadth carries real weight for a reason. A trait that boosts all three stats removes the need to keep a separate unit for Tower runs, which saves pads, gems, and rerolls across the whole account. That's why Samurai at 3x sits above Money III at 2x despite a smaller gap on paper.
S Tier: The Best Traits in Anime Dice
Transcendent, Monarch, Shogun, and Samurai are the only four traits that boost Income, Damage, and Health simultaneously. That single fact is the entire reason they outclass everything else.
- Transcendent (0.006%) multiplies all three stats by 15x. It's the ceiling of the game — a lottery ticket, not a plan.
- Monarch (0.025%) gives 8x across the board and is the realistic dream roll for a dedicated account.
- Shogun (0.12%) gives 5x and already dwarfs anything in A tier.
- Samurai (0.5%) gives 3x and should be treated as your stopping point.
Even Samurai beats Money III by 1.5x on income alone, then adds combat stats on top. One S-tier roll turns a unit into both a plot earner and a Tower fighter, eliminating the need for a second specialized copy. The difficulty curve is steep, though — moving from Samurai to Shogun costs roughly four times the rerolls for a 1.67x gain.
A, B, and C Tier Traits Compared
Everything below S tier moves exactly one stat, so ordering inside each tier is pure multiplier size. The three options in each tier are mathematically identical, which means role decides the pick, not strength.
| Tier | What You Get | Chance Each | Realistic Use |
|---|---|---|---|
| A (Tier III) | 2x on one stat | 1.2% | Best outcome a modest reroll stack can expect |
| B (Tier II) | 1.5x on one stat | 6.3% | Honest early target while you bank rerolls |
| C (Tier I) | 1.2x on one stat | 25.4% | Default filler, replace when rerolls allow |
Money III is the standout of A tier for cash-focused accounts. Income boosts multiply with a unit's Grade, so a 2x trait on a well-graded unit moves real numbers. Damage III belongs on a unit you're pushing through Tower floors. Health III only earns a slot when your team dies before clearing.
Tier I traits aren't bad luck — they're the default. Roughly three rolls in four land there, which explains why a small reroll stack feels like it produces nothing.
Trait Chances and Reroll Costs
Odds mean little until they become reroll counts. The figures below are calculated from the chances the Traits menu displays, and they show exactly how deep you need to bank before chasing each target.
| Target | Combined Chance | Rerolls for a 50% Shot | Average Rerolls Needed |
|---|---|---|---|
| Tier II or better | 23.15% | 3 | About 4 |
| Tier III or better | 4.25% | 16 | About 24 |
| Samurai or better | 0.651% | 107 | About 154 |
| Shogun or better | 0.151% | 459 | About 662 |
The Samurai line reframes the whole system. Roughly 150 rerolls buys a trait that triples everything — that's a weekend of Tower runs plus a clean sweep of active codes. Shogun costs four times more for a modest gain, Monarch is a long-term project, and Transcendent is pure luck.
The practical read: bank to around 100 rerolls, then spend the entire stack on one keeper in a single sitting. Rolling five at a time between sessions wastes the curve. For players who'd rather shortcut the climb, checking the official Roblox Anime Dice page for new codes and updates is worth doing regularly.
Best Traits for Plot Income vs. Tower Runs
Income and combat split once you drop below S tier. Separating your roster by role makes every decision obvious.
| Role | Ideal Roll | Budget Target | Skip Entirely |
|---|---|---|---|
| Plot earner | Any S tier trait | Money III | Damage and Health lines |
| Tower damage unit | Any S tier trait | Damage III | Money lines |
| Tower frontline | Any S tier trait | Health III | Money lines |
For pure plot cash, Money III beats every B and C option but still loses to Samurai by 1.5x. Samurai stays the stop signal on a cash unit.
For Towers, Damage III and Health III are the value picks. They double a combat stat at 1.2%, which is 2.4 times easier to hit than Samurai. Building a Tower team by trait rather than by income is one of the cheapest upgrades available, and it frees your best earners to sit on pads uninterrupted.
Grade and Trait Stacking: Why Grades Beat Rerolls for Cash
This is where the priority order flips for most players. The Grades station displays a ladder running from D through Z++ that multiplies income only, with Z++ showing 50x. Grade and trait multiply together, so the combined figures below are worked out from the two displayed multipliers.
| Combination | Income Multiplier |
|---|---|
| Z++ Grade + Transcendent | 750x |
| Z++ Grade + Monarch | 400x |
| Z++ Grade + Money III | 100x |
| S Grade + Samurai | 21x |
| S Grade + Money III | 14x |
A Money III trait on a Z++ unit earns nearly five times more than a Samurai on an S-grade unit. If cash is your bottleneck, gems into Grades outperform rerolls into traits by a wide margin. Rerolls only start winning once your top earner already sits at Z or above.
Budget Trait Targets for Free-to-Play Players
Chasing an S roll on a free account burns weeks. These swaps give most of the value for a fraction of the rerolls.
| Instead Of | Realistic Target | Why It Works |
|---|---|---|
| Transcendent | Samurai | 3x on all three stats at 83 times better odds |
| Monarch | Money III | 2x income for roughly 24 rerolls on average |
| Any S roll before grading | Money II on a Z grade unit | Grade carries the income while you bank rerolls |
| Rerolling a mutated unit | Leave the trait alone | Mutation income outweighs a trait upgrade |
Community reports also flag a related pattern: a mutated unit carrying Money II can out-earn a plain high-rarity unit carrying Shogun. Mutations sit on a separate layer of the income calculation and are far rarer than traits, so protect the mutation and accept a B-tier roll on it.
Trait Reroll Mistakes That Waste Your Stack
Four habits account for most wasted rerolls. Most players have done at least two of them.
- Rolling on Commons. Filler leaves your plot within the hour and the reroll goes with it.
- Rolling before the pads are full. Empty pedestals earn nothing, including offline. Coverage beats one polished showcase unit.
- Rerolling a Samurai. Odds of improving are 0.151%. Odds of dropping to a Tier I trait are 76.2%.
- Rerolling a mutated unit out of a workable trait. The most expensive mistake available.
That last point deserves a second look. Every roll overwrites the old trait instantly, so there's no safety net. If a rare variant already carries a workable B-tier trait, leave it alone and spend rerolls elsewhere.
How to Roll Traits in Anime Dice
The Traits station sits in the middle of the hub, beside Grades and Quests. Walking into it opens the menu.
- Select a unit from your inventory in the traits gacha menu.
- Hit the blue Roll button, or switch on Auto Roll to burn a stack quickly.
- Each roll consumes one Trait Reroll and overwrites the current trait instantly.
- Confirm the change on the unit card. If the name and your reroll count both stay the same, the roll failed.
Traits survive a rebirth — rebirth clears cash but leaves units untouched, so their traits stay. Keep your best-rolled units placed before you reset. And remember the golden rule: fill every empty pad before polishing any single unit, because an empty pedestal earns nothing while you're offline.
A Note on Rankings and Playstyle
These placements reflect the current patch and the way most accounts actually play, which means splitting time between plot income and Tower runs. Your own order may differ. A player who ignores Towers entirely should treat Money III as A tier and drop the Damage and Health lines a full band. A player pushing deep Tower floors will value Health III far higher than this list does.
Rankings also move with patches. If your in-game numbers differ from the tables above, or you've tracked reroll results that contradict the odds shown, that's worth sharing — player data on this one is still thin.
Related Guides
Anime Dice Best Mutation Units — Tier List & Guide
Which Anime Dice best mutation units are worth keeping? See how Gold, Rainbow, and Titanic copies stack up against base income tiers in Update 4.
Anime Dice Best Team — Top Units Tier List 2026
Building the anime dice best team? See the full unit tier list ranked by income, plus the best units to chase at every stage of the game.
Anime Dice Best Traits Tier List — All 13 Ranked
The best traits in Anime Dice ranked from Transcendent down to Money I, with exact multipliers, roll chances, and reroll budgets for every unit.
Anime Dice Best Units Tier List — Top Rolls Ranked
The best units in Anime Dice ranked by base income, plus roll odds, value picks, and which units to chase at every stage of the game.