Anime Dice Best Traits Tier List — All 13 Ranked
The best traits in Anime Dice ranked from Transcendent down to Money I, with exact multipliers, roll chances, and reroll budgets for every unit.
If you've ever burned 4,000 Trait Rerolls chasing a Shogun and walked away with Health II, you already know why the best traits in Anime Dice matter more than any single unit roll. A trait sits on top of everything else your unit does — income, damage, health — and multiplies it. Land a Transcendent and one unit becomes a plot earner and a Tower carry at the same time. Land nothing, and your Celestial is just an expensive pedestal decoration.
This tier list breaks down all 13 traits in the current live build, what each one actually multiplies, how rare it is, and whether you should keep it or keep rolling. Numbers below come from the in-game Traits menu as of the September 2026 Update 4 patch, cross-checked against community testing.
Helpful resources: beginner guide, comprehensive guide, and complete codes list.
Anime Dice Traits Tier List: All 13 Ranked
Ranked for Update 4. Every multiplier and roll chance below is what the Traits menu displays in game — the developer has never published a separate odds table, so the menu screen is the only authority.
| Tier | Trait | Effect | Roll Chance | Verdict |
|---|---|---|---|---|
| S | Transcendent | 15x Income, Damage, Health | 0.006% | Stop rolling immediately |
| S | Monarch | 8x Income, Damage, Health | 0.025% | Stop rolling |
| S | Shogun | 5x Income, Damage, Health | 0.12% | Stop rolling |
| S | Samurai | 3x Income, Damage, Health | 0.5% | Stop rolling |
| A | Money III | 2x Income | 1.2% | Keep on plot units |
| A | Damage III | 2x Damage | 1.2% | Keep on Tower units |
| A | Health III | 2x Health | 1.2% | Keep on Tower frontline |
| B | Money II | 1.5x Income | 6.3% | Reroll on keepers |
| B | Damage II | 1.5x Damage | 6.3% | Reroll on keepers |
| B | Health II | 1.5x Health | 6.3% | Reroll on keepers |
| C | Money I | 1.2x Income | 25.4% | Leave on filler only |
| C | Damage I | 1.2x Damage | 25.4% | Leave on filler only |
| C | Health I | 1.2x Health | 25.4% | Leave on filler only |
Tier meanings at a glance:
- S: Lock it. Nothing you roll next is likely to beat it.
- A: A genuine keeper. Only reroll with a deep bank and a clear target.
- B: A working placeholder. Replace it once rerolls are spare.
- C: The default outcome. Fine on filler, worth replacing on anything you keep.
Two quick notes before you plan around these numbers. The 13 displayed chances add up to roughly 99.35%, which means the menu rounds and the smallest percentages are approximations. Also, some community rankings name an "Eternal" trait at the top of the pool — the Traits menu shows 13 entries and Eternal is not one of them, so treat it as a mislabel until it appears on a unit card in your own inventory.
How These Traits Were Ranked
Placements come from three weighted factors. Roll chance is deliberately excluded, because a trait doesn't get weaker just because it's hard to get — odds are handled separately in the reroll budget section below.
| Factor | Weight | What It Measures |
|---|---|---|
| Multiplier size | 60% | How large the stat boost is at face value |
| Stat breadth | 30% | Whether it moves one stat or all three |
| Stage consistency | 10% | Whether it still matters late, on plot and in Towers |
Stat breadth carries real weight for a reason. A trait that moves all three stats removes the need to keep a separate unit for Towers, which saves pads, gems, and rerolls across the whole account. That's why Samurai at 3x sits above Money III at 2x despite a smaller gap on paper.
Best Traits in Anime Dice: The S Tier
The best traits in Anime Dice are Transcendent, Monarch, Shogun, and Samurai. They are the only four traits that boost Income, Damage, and Health at the same time. That's the entire reason they sit above everything else.
- Transcendent (0.006%) multiplies Income, Damage, and Health by 15x. It is the ceiling of the game.
- Monarch (0.025%) gives 8x across the board and is the realistic dream roll for a dedicated account.
- Shogun (0.12%) gives 5x and already dwarfs anything in A tier.
- Samurai (0.5%) gives 3x and should be treated as your stopping point.
Even Samurai beats Money III by 1.5x on income alone, then adds combat stats on top. That dual value matters more than the raw multiplier. One S-tier roll turns a unit into both a plot earner and a Tower fighter, which removes the need for a second specialized copy.
The difficulty curve is steep. Moving from Samurai to Shogun costs roughly four times the rerolls for a 1.67x gain. Community players regularly report burning tens of thousands of gems between S-tier hits, so budget accordingly.
A, B, and C Tier Traits Compared by Multiplier and Role
Everything below S tier moves exactly one stat, so ordering is pure multiplier size. Inside a tier the three options are mathematically identical, which means role decides the pick, not strength.
| Tier | What You Get | Chance Each | Realistic Use |
|---|---|---|---|
| A (Tier III) | 2x on one stat | 1.2% | Best outcome a modest reroll stack can expect |
| B (Tier II) | 1.5x on one stat | 6.3% | Honest early target while you bank rerolls |
| C (Tier I) | 1.2x on one stat | 25.4% | Default filler, replace when rerolls allow |
Money III is the standout of the A tier for cash-focused accounts. Income boosts multiply with a unit's Grade, so a 2x trait on a well-graded unit moves real numbers. Damage III belongs on a unit you push through Tower floors. Health III only earns a slot when your team dies before clearing.
Tier I traits aren't bad luck — they're the default. Three rolls in four land there, which explains why a small reroll stack feels like it produces nothing.
Anime Dice Trait Chances and Reroll Costs
Trait chances mean little until they become reroll counts. The figures below are calculated from the chances the Traits menu displays, not values the game shows anywhere directly.
| Target | Combined Chance | Rerolls for a 50% Shot | Average Rerolls Needed |
|---|---|---|---|
| Tier II or better | 23.15% | 3 | About 4 |
| Tier III or better | 4.25% | 16 | About 24 |
| Samurai or better | 0.651% | 107 | About 154 |
| Shogun or better | 0.151% | 459 | About 662 |
The Samurai line reframes the whole system. Roughly 150 rerolls buys a trait that triples everything — that's a weekend of Tower runs plus a clean sweep of active codes. Shogun costs four times more for a modest gain. Monarch is a long-term project. Transcendent is a lottery ticket, not a plan.
Practical read: bank to around 100 rerolls, then spend the whole stack on one keeper in a single sitting. Rolling five at a time between sessions wastes the curve because you never build enough attempts to beat the odds.
Best Traits for Plot Income vs. Tower Runs
Income and combat split once you drop below S tier. Separating your roster by role makes every decision obvious.
| Role | Ideal Roll | Budget Target | Skip Entirely |
|---|---|---|---|
| Plot earner | Any S tier trait | Money III | Damage and Health lines |
| Tower damage unit | Any S tier trait | Damage III | Money lines |
| Tower frontline | Any S tier trait | Health III | Money lines |
For pure plot cash, Money III beats every B and C option but still loses to Samurai by 1.5x. Samurai stays the stop signal on a cash unit.
For Towers, Damage III and Health III are the value picks. They double a combat stat at 1.2%, which is 2.4 times easier to hit than Samurai. Building a Tower team by trait rather than by income is one of the cheapest upgrades available, and it frees your best earners to sit on pads uninterrupted.
Grade and Trait Stacking: Why Grades Beat Rerolls for Cash
This is where the priority order flips for most players. The Grades station displays a ladder running from D through Z++ that multiplies income only, with Z++ showing 50x. Grade and trait multiply together, so the combined figures below are worked out from the two displayed multipliers.
| Combination | Income Multiplier |
|---|---|
| Z++ Grade + Transcendent | 750x |
| Z++ Grade + Monarch | 400x |
| Z++ Grade + Money III | 100x |
| S Grade + Samurai | 21x |
| S Grade + Money III | 14x |
A Money III trait on a Z++ unit earns nearly five times more than a Samurai on an S grade unit. If cash is your bottleneck, gems into Grades outperform rerolls into traits by a wide margin. Rerolls only start winning once your top earner already sits at Z or above.
Budget Trait Targets for Free-to-Play Players
Chasing an S roll on a free account burns weeks. These swaps give most of the value for a fraction of the rerolls.
| Instead Of | Realistic Target | Why It Works |
|---|---|---|
| Transcendent | Samurai | 3x on all three stats at 83 times better odds |
| Monarch | Money III | 2x income for roughly 24 rerolls on average |
| Any S roll before grading | Money II on a Z grade unit | Grade carries the income while you bank rerolls |
| Rerolling a mutated unit | Leave the trait alone | Mutation income outweighs a trait upgrade |
Pair the trait with the right build and the difference compounds:
| Goal | Trait Priority | Pair With |
|---|---|---|
| Maximum plot income | Any S trait, else Money III | Highest Grade you can afford |
| Tower damage carry | Any S trait, else Damage III | Damage upgrades from the tree |
| Tower survivability | Any S trait, else Health III | Health upgrades, then swap back |
| Early account, no rerolls | Whatever rolled | Fill every pad first |
That last row matters more than it looks. Filling empty pads beats any trait upgrade in the first few hours, because an empty pedestal earns nothing on your plot — including while you're offline.
How to Roll Traits and Get More Rerolls
The Traits station sits in the middle of the hub, beside Grades and Quests. Walking into it opens the menu.
- Select a unit from your inventory in the Traits gacha menu.
- Hit the blue Roll button, or switch on Auto Roll to burn a stack quickly.
- Each roll consumes one Trait Reroll and overwrites the current trait instantly.
- Confirm the change on the unit card. If the name and your reroll count both stay the same, the roll failed.
Trait Rerolls come from five sources:
- Active codes. Redeem through the Shop menu, Codes tab at the bottom. Fresh strings appear in the developer announcement channel and the official community group first.
- Tower challenges. Easy, Medium, and Hard runs pay rerolls and repeat endlessly. This is the only renewable source.
- Daily Rewards. Small but free, and it compounds across a week.
- Quest Shop. Daily and weekly quest tokens buy rerolls, Lucky Spins, gems, and luck potions.
- Robux purchases. Available in the Shop for anyone skipping the grind.
There is no cap on how many rerolls you can hold. That's the game quietly telling you to hoard.
Trait Reroll Mistakes That Waste Your Stack
Four habits account for most wasted rerolls. Most players have done at least two of them.
- Rolling on Commons. Filler leaves your plot within the hour and the reroll goes with it.
- Rolling before the pads are full. Empty pedestals earn nothing, including offline. Coverage beats one polished showcase unit.
- Rerolling a Samurai. Odds of improving are 0.151%. Odds of dropping to a Tier I trait are 76.2%.
- Rerolling a mutated unit out of a workable trait. Mutations sit on a separate layer of the income calculation and are far rarer than traits. Protect the mutation and accept a B-tier roll on it.
That last point is worth a second look. Community reports suggest a mutated unit carrying Money II can out-earn a plain high-rarity unit carrying Shogun. Chasing a better adjective on a rare variant is the most expensive mistake available.
A Note on Rankings and Playstyle
These placements reflect the current patch and the way most accounts actually play — splitting time between plot income and Tower runs. Your own order may differ. A player who ignores Towers entirely should treat Money III as A tier and drop the Damage and Health lines a full band. A player pushing deep Tower floors will value Health III far higher than this list does.
Rankings also move with patches. Check the in-game Traits menu after each update and confirm the chances still match the plan you built around them. For official patch notes and event announcements, keep an eye on the Anime Dice page on Roblox, where the developer posts update logs and code drops.
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