Anime Dice Rare Units: Full Tier List & Odds (2026)

Anime Dice rare units ranked by income and roll odds, plus the best targets for every stage, grade and trait tips, and how to farm S-tier pulls fast.

Why Anime Dice Rare Units Decide Your Whole Run

Every plot in Anime Dice lives or dies by what sits on it. A single strong pull can outearn an entire lineup of starter characters, and that gap widens with every rebirth you stack. Knowing which anime dice rare units are worth chasing — and which ones are bait — saves you millions in wasted rolls and misplaced Gems.

This guide ranks the current roster by base income, breaks down real roll odds, and maps out which units to target at each stage of the game. All rankings reflect Update 4 as of September 2026, based on community tier tracking and player experience.

Helpful resources: tier list, beginner guide, and comprehensive guide.

How Rare Units Are Ranked in Anime Dice

The community ranking standard is simple: base income per second on a plain copy. That means no size tag, no mutation, no grade, and no trait applied.

Roll odds deliberately stay out of the tier placement. A unit doesn't get stronger because it's hard to pull — it just becomes more of a bragging right. Odds matter for a different question: what should you chase next with the rolls you actually have?

TierBase IncomeWhat It Means
S+$9.1K/sEndgame carry, worth your best upgrades
S$1.1K/s – $2K/sLong-term keepers for any plot
A$371/s – $851/sMidgame backbone and value targets
B$66/s – $219/sSolid slot fillers after a rebirth
C$11/s – $53/sEarly filler, swap when you can
D$1/s – $8/sStarter units with tiny income

One important caveat from community testing: a Gold or Titanic copy of a C-tier unit can outearn a plain A-tier unit. Always read the income panel on the copy in your hands before you sell or invest.

Full Anime Dice Unit Tier List (Update 4)

Here's the current breakdown of the strongest pulls, with base odds and income side by side. Odds listed are Index base odds — your dice tier, luck upgrades, and rebirth multipliers all push your real chance higher.

UnitBase OddsBase IncomeTier
Enol1 in 290K$9.1K/sS+
Sakuna1 in 38K$2K/sS
Madera~1 in 25K$1.5K/sS
Maheto1 in 16K$1.1K/sS
Todoh1 in 11K$851/sA
Super SaiyenNot recorded$480/sA
GokoNot recorded$371/sA
ZaroNot recorded$219/sB
HasokaNot recordedBelow $219/sB
DekoNot recordedBelow $219/sB
BakugaNot recordedBelow $219/sB
TodorakiNot recordedBelow $219/sB

Four units — Gujo, Levy, Pikolo, and Zenitsa — remain unranked because their base stats haven't been reliably recorded yet. Community advice is to hold every copy until you can compare its income panel against your weakest placed unit.

What Makes Enol the Best Unit Right Now

Enol earns $9.1K/s on a plain copy — roughly 4.5 times what Sakuna makes. One Enol outearns a full plot of B-tier units, which is why it sits alone at S+ with no competition. At 1 in 290K base odds, most players won't see it until late game, so treat it as a bonus rather than a plan.

The S-Tier Units You Can Actually Farm

Sakuna, Madera, and Maheto form the realistic ceiling for most accounts:

  • Sakuna ($2K/s, 1 in 38K) is over seven times easier to roll than Enol and leads the farmable group.
  • Madera ($1.5K/s) rolls about 1.5 times more often than Sakuna for only a quarter less income — making it the S unit you're most likely to hold first.
  • Maheto ($1.1K/s, 1 in 16K) is the entry point to S tier. Income drops sharply below it, which is exactly why it stays in S rather than topping A tier.

Best Value Targets: Strength vs. Rolls Spent

Strength and value are two different questions. The smartest targets aren't always the strongest units — they're the ones that give the most income for the rolls you actually spend.

UnitBase OddsBase IncomeWhy It's Good Value
Todoh1 in 11K$851/sHighest income you can roll this often
Maheto1 in 16K$1.1K/sCheapest route into S tier
Madera~1 in 25K$1.5K/sBest odds among S-tier earners

Todoh is the clearest example. It earns roughly 80% of Maheto's base income while being about 1.5 times easier to roll. If you have a spare grade or a strong trait sitting in your inventory, Todoh is where it belongs before you reach S tier.

Which Anime Dice Rare Units to Chase at Each Stage

Your target should match your die. Chasing Enol on a starter die burns rolls you could spend on luck upgrades that would raise every future pull.

StageWhere You AreUnits to Chase
Early gameBefore the Ice dieTodoraki, Bakuga, Deko, Goko
MidgameIce die to Storm dieZaro, Super Saiyen, Todoh, Maheto
Late gameStorm die and beyondMadera, Sakuna, Enol

The Dice Shop lists the Ice die at $4M for 100x luck and the Storm die at $200M for 400x luck. Those two purchases mark the real jumps between stages. Plan your unit targets around those milestones rather than around a single lucky pull — community reports consistently show that upgrading your die beats grinding for one rare unit on a weak die.

Grades, Traits, and Mutations: Multiplying Rare Unit Income

A rare unit is only half the story. Grades and traits multiply whatever income the unit already has, so the same roll is worth far more on a stronger unit.

  • Grades multiply income directly. Community walkthroughs show grades ranging from D (1x income) up to 25x and 50x income on high rolls. Even a D-grade beats no grade at all.
  • Traits stack additional multipliers like 2x damage, 2x health, or 2x income. Trait Rerolls are the hardest currency to earn, so conserve them.
  • Mutations are rare variants with enhanced stats and unique visual effects. A mutated copy can leapfrog several tiers — check the panel before selling anything tagged Gold or Titanic.

Gems for grades and Trait Rerolls come primarily from Towers, codes, group rewards, and daily quests. The pro move from player experience: invest Gems in your highest-earning placed unit, never in a C or D-tier copy you'll replace within a day.

How to Farm Rare Units Faster

Rare pulls are RNG, but the volume of attempts and the quality of each attempt are both under your control.

ActionWhy It Helps
Upgrade Money and Luck firstLuck raises pull quality; Money funds everything else
Set auto roll + auto sellKeeps rolls flowing while you manage upgrades
Equip Best before sellingProtects your income rate during inventory clears
Buy the next die tier earlyIce (100x) and Storm (400x) luck dwarf stat upgrades
Rebirth when progress stallsPermanent multipliers make every future roll better
Redeem codes and daily rewardsFree Gems, Trait Rerolls, and Lucky Spins

A few practical notes from community guides: set your auto-sell threshold aggressively (players often sell anything under 20K–50K income) so your inventory never fills mid-session, and run Towers on auto in the background for passive Gems. If you aren't seeing Epics at all, that's a signal to go back to Luck upgrades rather than rolling harder.

When to Keep, Invest, or Sell a Rare Unit

Keeping and investing are separate decisions. Keep a copy when it might still earn a slot later; invest only when it will sit on your plot for a long time.

  • Keep every S and A unit. They stay useful through several rebirths.
  • Keep any copy with a size or mutation tag, whatever its tier, until you compare its income panel with your placed units.
  • Keep B units until three S or A units hold your best slots.
  • Save Trait Rerolls for units you expect to keep after two more rebirths.
  • Sell plain copies only once every slot holds something better — and never bulk-sell without checking tags first.

For players who want to see the official game page and current update notes, the Anime Dice experience on Roblox is the authoritative source for patch changes that can shift these rankings.

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