Anime Dice Trait Reroll Guide: Best Traits to Keep
Master trait rerolls in Anime Dice with our guide. Learn which traits to keep, reroll budgets, and how to avoid wasting your rarest resource.
Trait rerolls are the scarcest resource in Anime Dice, and most players burn through a full stack without a single keeper to show for it. If you have been rerolling the wrong units or chasing traits you do not understand, this anime dice trait reroll guide will fix that.
The trait system sits on top of unit rarity and quietly decides whether your best pull earns 2x or 15x its base stats. Get it right and one unit carries your whole plot. Get it wrong and you have wasted a weekend of Tower runs.
Helpful resources: complete codes list, beginner guide, and tier list.
What Traits Are and How They Work in Anime Dice
Every unit you roll arrives with a random trait already attached. A trait is a passive bonus that modifies a unit's stats — usually income, damage, or health — and it is the only part of a unit you can change after the fact.
Here is how the four value layers stack on a single unit:
| Layer | When It's Attached | Can You Change It? |
|---|---|---|
| Unit rarity | At roll time, driven by Luck | No — reroll the unit instead |
| Trait | At roll time, randomly | Yes — with a Trait Reroll |
| Mutation | Rare variant of a pull | No |
| Grade | Applied afterward using Gems | Yes — that's what Gems buy |
The key takeaway: rarity alone does not decide a unit's value. A legendary carrying a weak trait can underperform a lower-rarity unit with a strong one. That single relationship is why the trait layer matters as much as it does.
One trait per unit. Every reroll overwrites the previous one instantly, with no stacking and no undo. There is no confirmation prompt and no way to recover a trait you accidentally rolled over, so treat every roll as permanent.
All 13 Anime Dice Traits Ranked
Community trackers have catalogued 13 traits in the current build. Four of them boost all three stats at once, which is why they sit above everything else. The remaining nine move a single stat across three power levels.
| Tier | Trait | Effect | Roll Chance |
|---|---|---|---|
| S | Transcendent | 15x Income, Damage, Health | 0.006% |
| S | Monarch | 8x Income, Damage, Health | 0.025% |
| S | Shogun | 5x Income, Damage, Health | 0.12% |
| S | Samurai | 3x Income, Damage, Health | 0.5% |
| A | Money III | 2x Income | 1.2% |
| A | Damage III | 2x Damage | 1.2% |
| A | Health III | 2x Health | 1.2% |
| B | Money II | 1.5x Income | 6.3% |
| B | Damage II | 1.5x Damage | 6.3% |
| B | Health II | 1.5x Health | 6.3% |
| C | Money I | 1.2x Income | 25.4% |
| C | Damage I | 1.2x Damage | 25.4% |
| C | Health I | 1.2x Health | 25.4% |
A few caveats worth knowing before you plan around these numbers. The displayed chances add up to roughly 99.35%, which means the in-game menu rounds its figures. Some community rankings also mention an "Eternal" trait at the top of the pool — but the Traits menu shows 13 entries and Eternal is not one of them, so treat it as a mislabel until it appears on a unit card in your own game.
Why the S-Tier Traits Are Worth Everything
Transcendent, Monarch, Shogun, and Samurai are the only traits that move all three stats simultaneously. That breadth is the entire reason they outrank single-stat traits with similar multipliers.
Even Samurai at 3x beats Money III at 2x on income alone, then adds damage and health on top. One S-tier roll turns a unit into both a plot earner and a Tower fighter, which removes the need to keep a second specialized copy. That saves pads, Gems, and rerolls across your whole account.
The difficulty curve is brutal, though. Moving from Samurai to Shogun costs roughly four times the rerolls for a 1.67x gain. Monarch and Transcendent are long-term projects, not realistic short-term goals.
How Many Rerolls You Actually Need
Odds mean nothing until you convert them into reroll counts. The table below shows what each target costs, using a coin-flip budget (the rerolls needed for a 50% chance) and a long-run average.
| Target | Combined Chance | Rerolls for 50% Shot | Average Rerolls Needed |
|---|---|---|---|
| Tier II or better | 23.15% | 3 | About 4 |
| Tier III or better | 4.25% | 16 | About 24 |
| Samurai or better | 0.651% | 107 | About 154 |
| Shogun or better | 0.151% | 459 | About 662 |
The Samurai line reframes the whole system. Roughly 150 rerolls buys a trait that triples everything — that is a weekend of Tower runs plus a clean sweep of active codes. Shogun costs four times more for a modest gain. Transcendent is a lottery ticket, not a plan.
The practical read: bank to around 100 rerolls, then spend the entire stack on one keeper in a single sitting. Rolling five at a time between sessions wastes the curve.
How to Reroll a Trait Step by Step
The Traits station sits in the middle of the hub, beside Grades and Quests. Walking into it opens the menu.
- Select the unit you want to reroll from your roster.
- Hit the blue Roll button, or switch on Auto Roll to burn a stack quickly.
- Each roll consumes one Trait Reroll and overwrites the current trait instantly.
- Confirm the change on the unit card. If the trait name and your reroll count both stay the same, the roll failed.
Before you commit, verify whether your client has the padlock icon that community reports describe on the reroll machine. If it exists, it lets you lock a trait you want to preserve. If it does not, rerolling is fully destructive and the "reroll once, then stop" rule below becomes far more important.
Where to Get More Trait Rerolls
Trait Rerolls come from five sources, and only one of them is renewable:
| Source | Renewable? | Notes |
|---|---|---|
| Active codes | No | Largest single grant per code |
| Tower challenges | Yes | Easy, Medium, Hard runs repeat endlessly |
| Daily Rewards | Yes | Small but compounds across a week |
| Quest Shop | Yes | Daily and weekly tokens buy rerolls |
| Robux purchases | Yes | For players skipping the grind |
There is no cap on how many rerolls you can hold. That is the game quietly telling you to hoard them.
Which Units Deserve Your Rerolls
This is the rule every experienced player agrees on, and it does not depend on knowing a single trait name: save Trait Rerolls for units you intend to keep.
A reroll improves a unit you already own. It does not improve your account, your dice tier, or your future rolls. Spending one on a common pull you will replace within the hour throws away the scarcest resource in the game.
Use this three-question triage before every reroll:
- Will this unit be on my plot in a week? If no, do not reroll it. That is the whole rule.
- Is it mythical, or a legendary that out-earns my current best? If yes, it is a candidate — but only once. Repeatedly rerolling the same unit is a resource sink with unknown odds.
- Do I have more rerolls than candidate units? If not, stop. Keep the surplus for the next keeper.
A brand-new account should redeem its codes and then sit on a stack of rerolls until its first genuine keeper lands. There is no cost to holding them and no expiring timer.
Trait Reroll Mistakes That Waste Your Stack
Four habits account for most wasted rerolls. Most players have done at least two of them.
- Rolling on commons. Filler leaves your plot within the hour, and the reroll goes with it.
- Rolling before your pads are full. Empty pedestals earn nothing, including offline. Coverage beats one polished showcase unit in your first few hours.
- Rerolling a Samurai. The odds of improving on it are 0.151%, while the odds of dropping to a Tier I trait are 76.2%. Stop the moment Samurai or better lands.
- Rerolling a mutated unit. Mutations sit on a separate layer of the income calculation and are far rarer than traits. A mutated unit carrying Money II can out-earn a plain high-rarity unit carrying Shogun. Protect the mutation and accept a B-tier roll on it.
That last point is the most expensive mistake available in the game. Chasing a better adjective on a rare variant is never worth it.
Grades vs. Traits: Which Comes First?
Here is where the priority order flips for most players. The Grades station displays a ladder running from D through Z++, and Z++ multiplies income by 50x. Grade and trait multiply together, so the combined numbers get large fast.
| Combination | Income Multiplier |
|---|---|
| Z++ Grade + Transcendent | 750x |
| Z++ Grade + Monarch | 400x |
| Z++ Grade + Money III | 100x |
| S Grade + Samurai | 21x |
| S Grade + Money III | 14x |
A Money III trait on a Z++ unit earns nearly five times more than a Samurai on an S-grade unit. If cash is your bottleneck, Gems into Grades outperform rerolls into traits by a wide margin.
The rule that follows: finish grading your top earner first. Rerolls only become the priority once your best unit reaches Z or higher.
Budget Trait Targets for Free-to-Play Players
Chasing an S-tier roll on a free account burns weeks. These swaps give most of the value for a fraction of the rerolls.
| Instead Of | Realistic Target | Why It Works |
|---|---|---|
| Transcendent | Samurai | 3x on all three stats at 83 times better odds |
| Monarch | Money III | 2x income for roughly 24 rerolls on average |
| Any S roll before grading | Money II on a Z-grade unit | Grade carries the income while you bank rerolls |
| Rerolling a mutated unit | Leave the trait alone | Mutation income outweighs a trait upgrade |
Pair the trait with the right build and the difference compounds. For maximum plot income, run any S-tier trait or Money III alongside your highest affordable Grade. For Tower damage carries, Damage III is the value pick at 1.2% — 2.4 times easier to hit than Samurai. For Tower survivability, Health III earns a slot only when your team dies before clearing the floor.
And if you have no rerolls at all, the answer is simple: fill every pad first. That beats any trait upgrade in the first few hours.
How to Test a Trait's Effect Yourself
Community tables are useful starting points, but you are the only person who can see your own plot. Here is a measurement routine that takes thirty seconds per unit:
- Note the unit's cash-per-second before the reroll — take the number from the pad, not from memory.
- Write down the trait name exactly as displayed.
- Apply the Trait Reroll and record the new trait name and new cash-per-second figure.
- Compare. A trait that changes income is an income trait. A trait that changes nothing visible on the pad may affect a stat that only shows in Tower runs.
Record the trait name, unit rarity, before-and-after values, and the date. The developer ships numbered updates on a monthly cadence, so balance changes are the norm at this stage. If your in-game numbers differ from any table you find, trust your own data.
Frequently Asked Questions
Related Guides
Anime Dice AFK Grinding Guide: Farm Fast Overnight
Master Anime Dice AFK grinding with auto-sell rules, tower setups, and rebirth timing. Earn trillions offline with this proven farming guide.
Anime Dice Beginner Guide: Roll, Rebirth & Get Rich
New to Anime Dice on Roblox? This beginner guide covers auto roll, upgrades, grades, traits, Tower mode, Rebirth, and working codes to progress fast.
Anime Dice Best Strategy Guide — Fast Progress
Master Anime Dice with the best strategy: auto roll, auto sell thresholds, Luck upgrades, Grades, Traits, Rebirth timing, and Tower farming tips.
Anime Dice Luck Guide — Best Ways to Get More Luck
Boost your rolls with this Anime Dice luck guide: every Luck source, the dice ladder, upgrade priorities, grading, traits, and Rebirth multipliers.